Here are a bunch of old color maquette tests i did a while ago. I did a million of these, but these are my favorites of the bunch. I'm still not quite sure which direction to take it--theres so many possibilities with this set, and since its all on such a small scale theres such great control for tweaking. I could spend an entire semester just lighting these sets, theyre so fun to do and theres somuch you can get out of them. SUPR FUN
Right now im probably leaning more towards the pink washed lighting, maybe with cooler highlights, although the deep red is kind of really nice too. But I'm also into these night-ish shots with the unfiltered highlights, and was really happy with how it looked straight up naked with no gels, but i dont know. Perhaps you guys have some suggestions? Although i will probably inevitably end up going with an overall pink or red lighting scheme, as i tend to do.
After six or eight or ten or whatever its been long weeks, I'm finally ready to move beyond puppet construction. Getting excited again, gonnna bee fuunnn to work on this again. I also have a million process photos that will work their way up here eventually and i can explain the ridiculous (extremely unnecessary) fabrication process and experimentation i went through to get these simple puppets, but im not sure if anyone reads this blog for that kind of stuff (..Sean maybe? Are you out there??). Still, itll probably be a good resource for me to put together. I learned a lot about silicone that I couldnt really find information about on the internet (Zap-A-Gap? Really?). I'm just extremely happy to finally get this indecisive puppet fabrication phase out of the way, because the actual animation and editing is much more free and stress free to me, which is quite. nice. Something to look forward to for me.
Finishing this was a nightmare, involving a now-broken camera and more hours spent trying to render than animating. I think I would have loved this project, those things aside. It was just a one week exercise though, so it's nothing crrzzzyyy. But hey, now that most of my work (all, actually) involves a final digital stage, I should have updates with actual content on a more regular basis.